Beaver Set

click to see full set

$20

Cute little beavers! We created these sweet little rodents to populate Subrosa's waterways and help keep wetlands for all our lovely wildlife to enjoy. If you click the image above you can get a peek at the full set. We created the beavers and lodge and dams from scratch using original textures not found in AW. These pieces use only 2 textures. We also did some mods on Nomad1's nlog and nstump objects to be able to scatter chewed trees around and we included these with their textures in the set as an added bonus. Both dam and lodge are designed to be very deep so that they will extend through the terrain of even fairly deep streams and lakes. Their axis points are at the top to make creation and placement as easy as possible. There are 4 beaver objects, 2 adults and 2 kits, swimming and squatting.
For $20 you get 3 dam sizes with sides tapered to allow you to interlock them and create spans as long as you require to cross any waterway. You get a single conical lodge object, plus the texture for both, all 4 beavers with textures, and 4 modified Nomad1 objects with textures (only one stump is shown in the picture, oops.) This totals a whopping 12 objects. Get the free Nomad1 ntree set with trunks and branches and you can make one fine little beaver forest.

This set has been optimized for minimum file size and faster loading and less lag.

All our sets are subject to the same copywrites and expectations as any other purchased object. We expect you to use it on one object path only, for only one world per universe, not to make alterations to the objects nor use them in whole or in part as parts of newly created objects. We expect you to use a passworded zip file to protect your investments against theives and when someone wants a copy, please send them here to buy their own. Once an object is released by someone careless or uncaring into the public domain, the object maker can no longer sell it and loses support for his art. Artists won't keep generating work if they're too busy earning an income doing other things so please support the arts by not stealing the work. Thankyou.
When we can we have chosen to use standard AW textures for things to reduce your download requirements in your world and to reduce the size of your OP storage. In the event that a texture is overwriting the texture on your path, you are responsible for checking that it is the same as the one it is overwriting in image as well as name. We try to not name textures the same as those on the AW megapath if they are not the same as those textures.

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